BitAudit: The Tool You Don’t Want Anti-Pirates To Have

BitAudit is by far the most elaborate tool to track communications between BitTorrent users we’ve seen to date. Although its creator built the application to give BitTorrent users insight into the inner workings of the protocol and the public nature of it, anti-piracy outfits might use it as inspiration to update their own tracking systems which are usually pretty weak.

Two years ago a study by the University of Washington department of Computer Science and Engineering revealed that the evidence gathering software used by some anti-piracy outfits is not really up to par, to say the least.

By spoofing their presence the researchers managed to receive hundreds of infringement notices addressed to a networked printer that never actually shared a file. This showed that the companies involved do not actually verify whether an IP-address connected to a swarm is actually sharing the file they claim it is.

This could spell trouble for the tracking companies that are involved in the recent lawsuits against BitTorrent users, such as in the Hurt Locker cases. If their evidence gathering is as weak as that of the outfits which sent the infringement notices to the university printer, the courts might easily throw these cases out. This might be one of the reasons why copyright holders prefer the quick and easy settlement process instead of a full court battle.

The lack of effort that goes into evidence gathering is quite shocking in some cases. Just a few weeks ago we reported that an employee of a law firm that’s involved in these BitTorrent lawsuits bought such a tool on a rent-a-coder site for between $250 and $750. It only takes one settlement from a BitTorrent user to recoup this investment.

Although an IP-address is not a person, there are plenty of ways to gather more solid evidence that an IP-address was actually involved in a transfer, avoiding many of the false accusations that are common today. One tool that actually produces (more) valid logs is bitAudit. Its programmer, Sam, is currently looking for beta-testers.

As can be seen from the video below, bitAudit gives a detailed and accurate overview of what happens when you fire up your BitTorrent client. The application shows how public transfers on BitTorrent are, but it also reveals that not every IP-address in the swarm might be sharing the file.

What BitAudit Does

We spoke with Sam to find out why he decided to code the application, and to find out what purpose it would serve for the public.

“I’m an engineer and I’ve always liked knowing how things work. All BitTorrent clients I tried didn’t show well what happens behind the scenes so I thought I’d write some code to log things correctly,” Sam explained. He showed the logs to his friends who said they instantly better understood how the BitTorrent protocol works. This all happened about a year ago and Sam shelved the code until recently.

“Then as more news on BitTorrent lawsuits and evidence collection came out, I thought I’d try my code again but as an experiment to see how fast I could generate these logs and exchange pieces with peers,” Sam told us. “It was a fun process and I learned even more and found I had to toss many of the BitTorrent efficiency rules out to generate these logs quickly and efficiently. I even added checksums to ensure the data wasn’t modified/tampered with.”

Rather than shelving his program again, Sam has decided to share it with the public this time round. He’s currently looking for Beta testers to try the application and give him some feedback so he can make some improvements.

“There are a lot of BitTorrent users out there that have a minimal to average understanding of how it works and I see a lot of misinformation perpetuated in forums and comments. bitAudit gives users an inside glimpse into how BitTorrent works and what evidence collection looks like. Knowledge is power and making bitAudit available to the public can only help educate users on how to better and safely use BitTorrent.”

Aside from the application being an eye-opener for some BitTorrent users, it might also do the same for the outfits that are currently working with highly inaccurate tools to gather ‘evidence’ on BitTorrent users. On the one hand this is good news because applications like bitAudit have the potential to reduce many false accusations. But for those who do share files without permission from copyright holders, a better standard of evidence gathering could prove problematic.

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Collecting The Pirate Bay Fines is not Easy

The Pirate Bay team were ordered to pay the entertainment industries $6 million in fines,Due to several verdicts against them. As predicted, actually getting hold of the money is not going to be an easy job for them. Thus far, the debt collecting agency has only seized $30,000 of the total sum.

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King Kong Bay - TPB LogoThe Pirate Bay Four were ordered to pay nearly a million dollars each to compensate various music and movie companies for their alleged losses about a year ago.

Even though the case will be appealed later this year, Swedish Enforcement Authority has already started seizing the assets of the defendants. That was the plan at least.

In response to the fines handed down at the main trial, former Pirate Bay spokesman and defendant Peter Sunde earlier noted: “We can’t pay and we wouldn’t pay if we could. If I would have money I would rather burn everything I owned.”

A year later and the total sum of money owed adds up to a massive $6 million. According to the agency that is tasked with collecting the money, the entertainment industries have only seen a fraction of it so far. It turns out that Peter’s prediction may have been right.

Of the total sum of outstanding fines just $30,000 has been collected, and this came from the wealthy ‘fourth’ defendant Carl Lundstrom, who actually had very little involvement with the site. The debt collectors have been unable to find any assets for Peter Sunde and Pirate Bay founders Fredrik Neij and Gottfrid Svartholm.

“We cannot find any assets when there are none,” Lars Grimby of the debt collecting agency told Swedish Radio in a comment. Grimby added that the movie and music companies find the loot that has been recovered so far a meager outcome.

One of the problems, according to Grimby, is that all the Pirate Bay associates have all emigrated from Sweden, either before or right after the verdict. Since the debt collector’s jurisdiction ends at the Swedish border, it is unable to seize any of the assets abroad.

Money isn’t the only issue the entertainment industries are dissatisfied with either. While awaiting the appeal of the main trial, currently scheduled to take place during the summer of 2010, The Pirate Bay continues to operate. Despite efforts from the entertainment industries to shut it down the site is now bigger than ever before.

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Google Pac-Man wasted 4.82 million hours

When Google launched its Pac-Man logo on Friday, we immediately heard amused groans in our tweet-streams. “Well, so much for my morning,” said one. “Google’s Pac Man logo just ruined millions of dollars in productivity , nationwide,” said

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Google pac-Man logo
It might not sound like a lot on first glance, but the 36 extra seconds that the average Google.com visitor spent there last Friday playing Pac-Man adds up to a massive 4.8 million of wasted hours.

According to a study by RescueTime, Pac-Man on Google–the playable version of the iconic game that the search giant replaced its home page logo with on Friday–cost the economy a total of 4,819,352 man-hours and a whopping $120,483,800 in lost productivity. As RescueTime put it, you could hire every single Google employee, including co-founders Larry Page, Sergey Brin, and CEO Eric Schmidt, and get them for six weeks for that much money.

Still, it’s hard to get too worked up over 36 extra seconds of time someone might have spent on Google. After all, how much time does the average person spend not doing work when other time-sucks come along, like presidential elections, sports championships, “Lost” finales, the death of celebrities like Michael Jackson, and so on. Clearly, that number is an average, and so it masks that fact that some people probably lost most of their day Friday to Google’s remake of the 30-year-old game (cnet).

What’s more interesting to me is how much time people lost because other people were playing Pac-Man, or because they couldn’t figure out how to stop the game from running automatically and playing its theme music.

Later in the day, Google modified the game so that the sound could be turned off, but before that happened, a lot of people certainly struggled with that. And some companies and government agencies surely had to figure out how to disable Google’s home page (cnet) because of policies banning game playing at work.

Still, I suspect that many, many more people had a great time with the Google experiment, and I bet even most businesses didn’t mind too much. After all, having happy employees is a good thing.

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